Explore Professor Sue Gregory's work in virtual worlds and technology-enhanced learning. Since 2007, Sue has investigated how immersive environments can support engaging, authentic learning and provide students opportunities to practise, collaborate and learn by doing.

Her Professorial Research Fellowship is advancing this work through the Augmented Intelligent Reality and Virtual Worlds (AIR-VW) Framework. AIR-VW brings immersive environments and artificial intelligence together to create responsive spaces for professional learning and rehearsal. For pre-service teachers, this could include practising classroom situations, reflecting on decisions and trying different approaches before entering a real classroom.

A virtual world is "an online electronic presence that imitates real life in the form of a personal presence through someone's avatar, the alter ego which is a graphical representation of themself in the virtual world." Sue Gregory
Virtual Education since 2007, Role-Play, Holodecks, Bots, Lectures, Engagement, Tours, Discussions, Scripting and Building

Virtual education at UNE since 2007, role-play, holodecks, bots, web quests, excursions, and more.

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Virtual Classroom Simulations

Augmented Intelligent Reality and Virtual Worlds (AIR-VW Framework), combining multi-agent AI with XR for authentic, embodied rehearsal.

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Publications

Peer-reviewed research, conference proceedings, and book chapters on virtual worlds in education.

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Second Life

Over 15 years of building immersive learning environments in virtual world platforms for higher education.

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Virtual Classrooms

Purpose-built virtual classrooms for lectures, tutorials, and collaborative learning activities.